/***************************************************************************
 * slplatform.c:
 * 
 * Platform portability routines.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public License
 * as published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License (GNU-LGPL) for more details.  The
 * GNU-LGPL and further information can be found here:
 * http://www.gnu.org/
 *
 * Written by Chad Trabant, ORFEUS/EC-Project MEREDIAN
 *
 * modified: 2004.196
 ***************************************************************************/

#include <fcntl.h>
#include <errno.h>
#include <stdio.h>
#include <time.h>
#include <string.h>

#include "libslink.h"


/***************************************************************************
 * slp_sockstartup:
 *
 * Startup the network socket layer.  At the moment this is only meaningful
 * for the WIN32 platform.
 *
 * Returns -1 on errors and 0 on success.
 ***************************************************************************/
int
slp_sockstartup (void)
{
#if defined(SLP_WIN32)
  WORD wVersionRequested;
  WSADATA wsaData;

  /* Check for Windows sockets version 2.2 */
  wVersionRequested = MAKEWORD( 2, 2 );

  if ( WSAStartup( wVersionRequested, &wsaData ) )
    return -1;

#endif

  return 0;
}  /* End of slp_sockstartup() */


/***************************************************************************
 * slp_sockconnect:
 *
 * Connect a network socket.
 *
 * Returns -1 on errors and 0 on success.
 ***************************************************************************/
int
slp_sockconnect (int sock, struct sockaddr * inetaddr, int addrlen)
{
#if defined(SLP_WIN32)
  if ((connect (sock, inetaddr, addrlen)) == SOCKET_ERROR)
    {
      if (WSAGetLastError() != WSAEWOULDBLOCK)
	return -1;
    }
#else
  if ((connect (sock, inetaddr, addrlen)) == -1)
    {
      if (errno != EINPROGRESS)
	return -1;
    }
#endif

  return 0;
}  /* End of slp_sockconnect() */


/***************************************************************************
 * slp_sockclose:
 *
 * Close a network socket.
 *
 * Returns -1 on errors and 0 on success.
 ***************************************************************************/
int
slp_sockclose (int sock)
{
#if defined(SLP_WIN32)
  return closesocket (sock);
#else
  return close (sock);
#endif
}  /* End of slp_sockclose() */


/***************************************************************************
 * slp_socknoblock:
 *
 * Set a network socket to non-blocking.
 *
 * Returns -1 on errors and 0 on success.
 ***************************************************************************/
int
slp_socknoblock (int sock)
{
#if defined(SLP_WIN32)
  u_long flag = 1;

  if (ioctlsocket(sock, FIONBIO, &flag) == -1)
    return -1;

#else
  int flags = fcntl(sock, F_GETFL, 0);

  flags |= O_NONBLOCK;
  if (fcntl(sock, F_SETFL, flags) == -1)
    return -1;

#endif

  return 0;
}  /* End of slp_socknoblock() */


/***************************************************************************
 * slp_noblockcheck:
 *
 * Return -1 on error and 0 on success (meaning no data for a non-blocking
 * socket).
 ***************************************************************************/
int
slp_noblockcheck (void)
{
#if defined(SLP_WIN32)
  if (WSAGetLastError() != WSAEWOULDBLOCK)
    return -1;

#else
  if (errno != EWOULDBLOCK)
    return -1;

#endif

  /* no data available for NONBLOCKing IO */
  return 0;
}  /* End of slp_noblockcheck() */


/***************************************************************************
 * slp_getaddrinfo:
 *
 * Resolve IP addresses and provide parameters needed for connect().
 * On Win32 this will use gethostbyname() for portability (only newer
 * Windows platforms support getaddrinfo).  On Linux (glibc2) and
 * Solaris the reentrant gethostbyname_r() is used.
 *
 * The real solution to name resolution is to use POSIX 1003.1g
 * getaddrinfo() because it is standardized, thread-safe and protocol
 * independent (i.e. IPv4, IPv6, etc.).  Unfortunately it is not
 * supported on many older platforms.
 *
 * Return 0 on success and non-zero on error.
 ***************************************************************************/
int
slp_getaddrinfo (char * nodename, char * nodeport,
		 struct sockaddr * addr, size_t * addrlen)
{
#if defined(SLP_WIN32)
  struct hostent *result;
  struct sockaddr_in inet_addr;
  long int nport;
  char *tail;

  if ( (result = gethostbyname (nodename)) == NULL )
    {
      return -1;
    }

  nport = strtoul (nodeport, &tail, 0);

  memset (&inet_addr, 0, sizeof (inet_addr));
  inet_addr.sin_family = AF_INET;
  inet_addr.sin_port = htons ((unsigned short int)nport);
  inet_addr.sin_addr = *(struct in_addr *) result->h_addr_list[0];
  
  *addr = *((struct sockaddr *) &inet_addr);
  *addrlen = sizeof(inet_addr);

#elif defined(SLP_GLIBC2) || defined(SLP_SOLARIS)
  /* 512 bytes should be enough for the vast majority of cases.  If
     not (e.g. the node has a lot of aliases) this call will fail. */

  char buffer[512];
  struct hostent *result;
  struct hostent result_buffer;
  struct sockaddr_in inet_addr;
  int my_error;
  long int nport;
  char *tail;

  #if defined(SLP_GLIBC2)
  gethostbyname_r (nodename, &result_buffer,
		   buffer, sizeof(buffer) - 1,
		   &result, &my_error);
  #endif

  #if defined(SLP_SOLARIS)
  result = gethostbyname_r (nodename, &result_buffer,
                            buffer, sizeof(buffer) - 1,
			    &my_error);
  #endif

  if ( !result )
    return my_error;

  nport = strtoul (nodeport, &tail, 0);

  memset (&inet_addr, 0, sizeof (inet_addr));
  inet_addr.sin_family = AF_INET;
  inet_addr.sin_port = htons ((unsigned short int)nport);
  inet_addr.sin_addr = *(struct in_addr *) result->h_addr_list[0];
  
  *addr = *((struct sockaddr *) &inet_addr);
  *addrlen = sizeof(inet_addr);

#else
  /* This will be used by all others, it is not properly supported
     by some but this is the future of name resolution. */

  struct addrinfo *result;
  struct addrinfo hints;

  memset (&hints, 0, sizeof(hints));
  hints.ai_family = PF_INET;
  hints.ai_socktype = SOCK_STREAM;
  
  if ( getaddrinfo (nodename, nodeport, &hints, &result) )
    {
      return -1;
    }

  *addr = *(result->ai_addr);
  *addrlen = result->ai_addrlen;

  freeaddrinfo (result);

#endif

  return 0;
}  /* End of slp_getaddrinfo() */


/***************************************************************************
 * slp_strerror:
 *
 * Return a description of the last system error, in the case of Win32
 * this will be the last Windows Sockets error.
 ***************************************************************************/
const char *
slp_strerror (void)
{
#if defined(SLP_WIN32)
  static char errorstr[100];

  snprintf (errorstr, sizeof(errorstr), "%d", WSAGetLastError());
  return (const char *) errorstr;

#else
  return (const char *) strerror (errno);

#endif
}  /* End of slp_strerror() */


/***************************************************************************
 * slp_dtime:
 *
 * Get the current time from the system as Unix/POSIX epoch time with double
 * precision.  On the WIN32 platform this function has millisecond
 * resulution, on *nix platforms this function has microsecond resolution.
 *
 * Return a double precision Unix/POSIX epoch time.
 ***************************************************************************/
double
slp_dtime (void)
{
#if defined(SLP_WIN32)

  static const __int64 SECS_BETWEEN_EPOCHS = 11644473600;
  static const __int64 SECS_TO_100NS = 10000000; /* 10^7 */

  __int64 UnixTime;
  SYSTEMTIME SystemTime;
  FILETIME FileTime;
  double depoch;

  GetSystemTime(&SystemTime);
  SystemTimeToFileTime(&SystemTime, &FileTime);

  /* Get the full win32 epoch value, in 100ns */
  UnixTime = ((__int64)FileTime.dwHighDateTime << 32) + 
    FileTime.dwLowDateTime;

  /* Convert to the Unix epoch */
  UnixTime -= (SECS_BETWEEN_EPOCHS * SECS_TO_100NS);
  
  UnixTime /= SECS_TO_100NS; /* now convert to seconds */
  
  if ( (double)UnixTime != UnixTime )
    {
      sl_log_r (NULL, 2, 0, "slp_dtime(): resulting value is too big for a double value\n");
    }
  
  depoch = (double) UnixTime + ((double) SystemTime.wMilliseconds / 1000.0);

  return depoch;

#else

  struct timeval tv;
  
  gettimeofday (&tv, (struct timezone *) 0);
  return ((double) tv.tv_sec + ((double) tv.tv_usec / 1000000.0));

#endif
}  /* End of slp_dtime() */


/***************************************************************************
 * slp_usleep:
 * 
 * Sleep for a given number of microseconds.  Under Win32 use SleepEx()
 * and for all others use the POSIX.4 nanosleep().
 ***************************************************************************/
void
slp_usleep (unsigned long int useconds)
{
#if defined(SLP_WIN32)

  SleepEx ((useconds / 1000), 1);

#else
  
  struct timespec treq, trem;
  
  treq.tv_sec = (time_t) (useconds / 1e6);
  treq.tv_nsec = (long) ((useconds * 1e3) - (treq.tv_sec * 1e9));
  
  nanosleep (&treq, &trem);

#endif
}  /* End of slp_usleep() */
